We recommend using The Coaching Game as a professional tool, with one or more players in
one or more of the following situations:
• When you want to infuse a breath of fresh air, fun, and spice into a process
• When you want to bypass the logic of the client, and broaden his or her present point of view
• When you observe that the client finds it difficult to express him-or herself, and you sense
blockage or stuckness, the game aids in articulating issues and feelings s/he may not have words to express.
In such a case, you can pull out the game spontaneously, and let it gently “peel back the layers”.
Following is an example from among infinite possibilities for working with The Coaching Game
in a group professionally:
1. Choose an objective or goal of working with the game in a group setting.
Example: an icebreaker.
2. Take the Coaching Cards out, and present the process thusly:
”We’re going to get acquainted with each other, and we’re going to do so in an unusual yet fun way ―
we’re going to play a game. I have here 65 cards. Each card has a word and a picture.
I’m going to place the cards in the middle of the circle face down, and I’m going to ask each of you in turn
to choose one, and tell the group what that card tells about you or doesn’t tell about you.”
Explain that there are all kinds of cards: “positive” ones depicting success, joy, or love; as well as “negative”
ones depicting fear, difficulty, failure, or death. In fact, there are no “positive” or “negative” cards:
Each card simple represents a point of view. “In any case,” explain, “if you choose a card that doesn’t move
you one way or the other, you may replace it and choose another. But before doing so, though, think about
the fact that this action in itself is an opportunity to challenge your automatic response.”
Now spread the cards out as you’ve explained (click here to read about the face-up option), and begin
3. Each player in turn chooses a card and using it, introduces herself to the group. Let the player whose turn it is
“cope alone in the spotlight”, and observe his or her reaction upon seeing the card s/he chose. The player can
speak as much or as little as s/he chooses, even down to a single word: Any response is acceptable.
If there’s time and it adds to the process, the players can stop and ask the player whose turn it is:
- What do you see when you look at the picture?
- How does the picture relate to the word?
- Which do you relate to more: the word, or the picture?
- How does the card relate to your present life?
4. After everyone has had a turn, you can follow suit. Or, alternatively, you can choose to go first in order to
break the ice or to “leaven / liven up the process”.
5. You might also wish to prepare a few stories from the Coaching Book that you feel would add to the process,
interspersing reading them aloud with the players’ presentations.
As soon as you’ve experienced using The Coaching Game, it’s easy to invent more games and processes.
You’re invited to contact us for ideas and suggestions.